Sabtu, 06 Juli 2019

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
By:Jeremy Gibson Bond
Published on 2014-07-04 by Addison-Wesley Professional


Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

This Book was ranked at 30 by Google Books for keyword prefab elements.

Book ID of Introduction to Game Design, Prototyping, and Development's Books is 40T1AwAAQBAJ, Book which was written byJeremy Gibson Bondhave ETAG "Ph7EYKb68oE"

Book which was published by Addison-Wesley Professional since 2014-07-04 have ISBNs, ISBN 13 Code is 9780133439625 and ISBN 10 Code is 0133439623

Reading Mode in Text Status is true and Reading Mode in Image Status is true

Book which have "944 Pages" is Printed at BOOK under CategoryComputers

This Book was rated by Raters and have average rate at ""

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

eBook Version Availability Status at PDF is falseand in ePub is false

Book Preview

Introduction to Game Design, Prototyping, and Development

Tidak ada komentar:

Posting Komentar

Comments

Contact Us

Nama

Email *

Pesan *